The documentation will introduce a collaboration between the
Stockholm Academy of Dramatic Arts and the Royal Institute of Technology
dealing with the topic of previsualization. One of the main characteristics of
the project was the use of the game engine Unity as interactive platform. The
main goal was to develop an instrument that is affordable to regional film
production and easy to apply in virtual production processes.
focused on following question: How to create an environment that facilitate
artistic dialogue and share artistic vision amongst the specific departments?
I denna video
- media research 2015 virtual production game engine real-time film design previsualization unity film
The previs research project was conducted by Simon Alexanderson and Mirko Lempert in collaboration with Maria Hedman Hvitfeldt between June 2014 and February 2015.